java - admob is not show in my SDL game -
i have wrote sdl game , ported andorid
and tried integrate admob failed
androidmanifest
<?xml version="1.0" encoding="utf-8"?> <!-- replace org.libsdl.app identifier of game below, e.g. com.gamemaker.game --> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.libsdl.zomibeshooter" android:versioncode="1" android:versionname="1.0" android:installlocation="auto"> <!-- create java class extending sdlactivity , place in directory under src matching package, e.g. src/com/gamemaker/game/mygame.java replace "sdlactivity" name of class (e.g. "mygame") in xml below. example java class can found in readme-android.txt --> <uses-permission android:name="android.permission.internet"/> <uses-permission android:name="android.permission.access_network_state"/> <application android:label="@string/app_name" android:icon="@drawable/ic_launcher" android:allowbackup="true" android:theme="@android:style/theme.notitlebar.fullscreen" android:hardwareaccelerated="true" > <activity android:name="mygame" android:label="@string/app_name" android:configchanges="keyboardhidden|orientation" android:screenorientation="landscape" > <intent-filter> <action android:name="android.intent.action.main" /> <category android:name="android.intent.category.launcher" /> </intent-filter> </activity> <meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" /> <activity android:name="com.google.android.gms.ads.adactivity" android:configchanges="keyboard|keyboardhidden|orientation|screenlayout|uimode|screensize|smallestscreensize" android:theme="@android:style/theme.translucent" /> </application> <!-- android 2.3.3 --> <uses-sdk android:minsdkversion="10" android:targetsdkversion="19" /> <!-- opengl es 2.0 --> <uses-feature android:glesversion="0x00020000" /> <!-- allow writing external storage --> <uses-permission android:name="android.permission.write_external_storage" /> </manifest>
main.xml
<?xml version="1.0" encoding="utf-8"?> <linearlayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:ads="http://schemas.android.com/apk/res-auto" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <com.google.android.gms.ads.adview android:id="@+id/adview" android:layout_width="wrap_content" android:layout_height="wrap_content" ads:adsize="banner" ads:adunitid="xxxxx" /> </linearlayout>
my sdlactivity.java
// setup @override protected void oncreate(bundle savedinstancestate) { log.v("sdl", "oncreate():" + msingleton); super.oncreate(savedinstancestate); setcontentview(r.layout.main); // prepare interstitial ad interstitial = new interstitialad(sdlactivity.this); // insert ad unit id interstitial.setadunitid("xxxxxxx"); //locate banner ad in activity_main.xml adview adview = (adview) this.findviewbyid(r.id.adview); // request ads adrequest adrequest = new adrequest.builder() // add test device show test ads .addtestdevice(adrequest.device_id_emulator) .addtestdevice("cc5f2c72df2b356bbf0da198") .build(); // load ads banner ads adview.loadad(adrequest); // load ads interstitial ads interstitial.loadad(adrequest); // prepare interstitial ad listener interstitial.setadlistener(new adlistener() { public void onadloaded() { // call displayinterstitial() function displayinterstitial(); } }); sdlactivity.initialize(); // can call stuff static callbacks msingleton = this; // set surface msurface = new sdlsurface(getapplication()); if(build.version.sdk_int >= 12) { mjoystickhandler = new sdljoystickhandler_api12(); } else { mjoystickhandler = new sdljoystickhandler(); } mlayout = new absolutelayout(this); mlayout.addview(msurface); setcontentview(mlayout); #########// if comment can see ad game not show! } public void displayinterstitial() { // if ads loaded, show interstitial else show nothing. if (interstitial.isloaded()) { log.v("ad","displayed"); interstitial.show(); } }
if comment line can see ad not game ! :
setcontentview(mlayout);
so how can show ad starting game until exit ?
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